![]() ![]() Added links to descriptions of data types for parameters and return values to help developers locate related types.The June 2010 DirectX SDK includes the following documentation enhancements: ![]() The new D3DX_DXGIFormatConvert.inl inline header includes light-weight conversion functions for use in Compute Shaders or Pixel Shaders onĭ3D11 Hardware that can be useful when applications need to simultaneously read and write to textures, such as in-place editing scenarios. New D3D11 HLSL Format Conversion Functions Options to be used on many files at once. This enables the /compress and /decompress
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